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Riyker  
#1 Posted : Monday, October 23, 2017 10:07:42 AM(UTC)
Riyker

Rank: Administration

Posts: 31
Man
United States

Cover is one of the most vital battlefield assets you can have and yet in the 3D virtual reality world is something that many people don’t utilise. We tend to get lazy and the risk we’re prepared to take when our lives are virtual goes up tenfold. We therefore would rather get the kill quick and be killed (as long as we respawn) rather than slow the pace, take cover and live. Perhaps it’s because we like to keep things fast paced and keep that adrenaline running that makes us unwilling to utilise cover but if we wish to stay alive longer, cover is something we must seek – your team mates depend on it.

What is cover?

Cover is anything that puts an impenetrable barrier between you and the object being fired at you. Tall, wispy blades of grass, whilst concealing you from the enemy do a very poor job of deflecting bullets. The same goes for bushes, thin wooden doors and plain old air – i.e. when you’re caught out in the open with only a bumble bee buzzing around to distract the enemy.

Cover also makes it harder for the enemy to hit you. If a bullet that was aimed at your head is poorly shot, it may hit you in your chest. This cannot happen if there is a rock in between you and that bullet because it is covering your chest.

So why use it?

So the above may seem pretty obvious but it isn’t often utilized. Sure we may know a mission may have a “safe” area but every now and then when we think it’s safe, we get popped and spend the rest of the mission as an observer.

Moving from cover to cover in an organized fashion with your team mates covering you as you move and you returning the favor is far more immersive and tactical than everyone just running to the next waypoint in a loose gaggle.

By doing so not only gives you cover should you come under attack, but you also know where the last point of cover is if you have to fall back.


Using Cover

When it comes to using cover, make sure you know where you can get shot from. Look to see where the enemy can get a shot on you and make sure you have cover available if you do get flanked.

Try and utilize cover to give the enemy the smallest target to shoot at. Don’t put yourself in a position that gives you a tiny field of vision. Whilst a metal door with a letterbox in it might be excellent cover, it’s pretty useless at spotting the enemy sneaking up on your flanks with a satchel charge. Find a spot that give good cover and a good vantage point to view the battle field and maneuver should you need to advance or fallback.

An example would be an area with lots of small boulders about you. You can move from boulder to boulder without exposing much – a long trench is another good example. A low ditch would provide good cover but if you have to crawl, you cannot move quickly without exposing yourself.

The most important part of using cover is to use it wisely. Every time you take cover, or are about to move to cover, think of the consequences. Move to the best cover available that gives you the best options and the best way to defeat the enemy.
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