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Armed Assault general discussion including the expansion packs.
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 Sticky  Arma: Standard Operating Procedures (SOP's)    
Jex   2008 Sep 25 2:33 pm  
In addition to our general SOP's, Team Element has additional procedures for Armed Assault. These are in place to ensure that the game engine isn't exploited by players to give an unfair advantage or turkey shoot. The idea of playing cooperatively means playing by team work. The SOP's below are put in place to encourage team work and fairness - we do not want "lone wolves" operating here.

Aircraft

Attack aircraft in Arma are over powered. They give a massively unfair advantage to the player to the point where two players in a cobra, for example, with enough ammo can take out an entire map. Because of the standoff range you can engage targets with and the limitations of the A.I., Air Assets should only be used in a limited role. Aircraft armed only with FFAR's/cannon have a more lenient perspective on this rule as they have to close in on targets. However, just because an AI patrol doesn't scatter when an AH6 looms into site does not give players the right to take advantage of this shortcoming and lay waste to them. There is no hard and fast rule as to how and when to implement this because circumstances will dictate the response. If your team is pinned down and being over run, a rocket attack by an AH6 could save the day but that is different to blowing up every patrol in a city you come across because the AI just lie down when attacked and don't move.

Snipers
Snipers do not find a hill 1km away and start plugging at the AI until they run out of ammo. The AI react extremely poorly to being engaged at distances over 3-400m. As a result, you can easily exploit the AI response by engaging them further away, free from retaliation.

A snipers role at Team Element will be one primarily of recon. Snipers only engage targets if ordered to do so by the CO for that mission, or if the assault team they are covering need support because they are getting over run. E.g. if the enemy are flanking the assault team, the sniper team should first report it and then engage if they feel that the assault team are in need of assistance.

Bottom line is: If a team member is about to be killed and the sniper team can do something about it then fire condition is green. However, this does not then free the sniper/s to begin firing at every subsequent target they spot.

Enemy Vehicles
Use of enemy vehicles must be limited. Because of the way damage modelling works, it is fairly easy to jump in a vehicle and use its main gun to engage the enemy. The AI give you 2 or 3 free kills before they'll treat you as an enemy and this can be (and is on some servers) exploited. Again this depends on the situation as to when you should use them.

Fallen Trees, Smoke and Fog
AI see through these as if they weren't there. When conducting operations, make sure you factor this in when moving around the map.

Unrealistic Gameplay - i.e. exploiting the engine
Don't do it - period.
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